I always find tools such as RPG Maker really interesting. Because of that, I’m curious about Let’s Build a Dungeon. Yes, Let’s Build a Dungeon is a game based on game dev, not actually crafting individual games, but it still has a draw that interests me. Now, the developers of Let’s Build a Dungeon have made a fun announcement.

Let’s Build a Dungeon is releasing in Early Access for PC on February 11th, 2027. It will be available both on Steam Early Access and Xbox Game Preview. Here’s what the press release says about the announcement:

“Independent studio Springloaded has revealed the release date for [the] upcoming game development simulator Let’s Build a Dungeon. The true-to-life game dev sim meets RPG builder will launch into Steam Early Access and Xbox Game Preview for PC on February 11, 2027. The game recently surpassed 195,000 wishlists[,] and a demo is available to play now on Steam and the Windows Store.

Players will begin their game development journey from February 11 as Let’s Build a Dungeon launches with four unique game modes, multiple quest pillars[,] and a content library filled with thousands of hand-drawn assets to bring custom worlds to life.

In a uniquely meta twist, players will manage their game studio and develop their very own MMORPG up until the milestone of releasing their game into ‘GameLink Early Access’ – a parody of real-world Early Access programmes. As Let’s Build a Dungeon continues to receive substantial updates throughout the Steam Early Access period on the road to 1.0 launch, players will be invited to expand their own creations and progress further into the game’s Campaign Mode towards the full release of their own game.

Game Director James Barnard commented on the announcement, stating: “By allowing players to mimic the real-life development cycle of Let’s Build a Dungeon within the game, we’re making good on our commitment to show players what game development is really like.

In the exact same way that our players need to adapt to the feedback of their virtual players to succeed in Campaign Mode, we know that we need to do the same and take as much valuable feedback as we can from our community during Early Access. Incorporating their feedback will make for the best possible 1.0 release – so it’s become this sort of meta, symbiotic relationship.

The trailer is about a fake game being made in Campaign Mode – but of course it’s also about Let’s Build a Dungeon. Lots of our own experiences as an indie studio are already in the game and we love blurring the lines between what is in-universe and what is real-life. If you have the privilege of a passionate community who enjoy your game enough to want more features and more content[,] it’s nice to return that respect and try to do everything you can to deliver a great game they can enjoy. Launching into Early Access will allow us to work with our community to do just that.

In addition to the campaign mode where players can make their own game for virtual customers, three additional modes will be available. The modes include Just Build Mode for creativity powered by a deck-building system, Creative Mode for no stress, and Dungeoneering Mode, allowing you to explore curated experiences by Springloaded and other members of the community.

There will also be Twitch Integration, adding a unique twist to gameplay and chat interaction. I’m really curious to see how Let’s Build a Dungeon progresses. It might not entirely be my thing, but I may give it a try anyway, just to see what the devs have created.

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Alexx Aplin

Alexx has been writing about video games for almost 10 years, and has seen most of the good, bad and ugly of the industry. After spending most of the past decade writing for other people, he decided to band together with a few others, to create a diverse place that will create content for gaming enthusiasts, by gaming enthusiasts.

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