I think the Latin American Games Showcase is one of the most important showcases of the year, for more reasons than one right now. Showcasing the brilliant development talent of so many in Mexico, Panama, Argentina, Brazil, and so on. Many of which have drastically different ideas from what we might have seen already with the other showcases last week. So let’s begin.
We started the showcase by jumping straight into a game co-created by the pixel artist of Celeste and Towerfall, Pedro Medeiros, and music from Disasterpeace, who did FEZ, Hyper Light Drifter, and It Follows. Neverway is a life sim with a dark and twisted psychological horror twist on the genre, but unlike what has quickly turned into my nemesis (I don’t hate it) Grave Seasons, Neverway leaves its mystery a little unanswered. Much like my love for Celeste, I have to say the artwork is stunning, and I can’t wait to eventually get hands-on with Coldblood Inc. and Outersloth’s Neverway. No demo, just “coming soon” to Steam.
Following that, we got our host, Estefi Varela, as she sets up for a series of games that are already out and being shown off, starting with Sad Socket’s 9 Kings. A “Rogue-like kingdom builder,” it is hard to really have an opinion on it. You’re asked to break the game, so that’s a plus. However, its fast-paced action and quick trailer didn’t really show off much to get me excited about its early access release on Steam. Though if that sounds like your thing, then 9 Kings has a demo available now on Steam.
Up next was Dark Machine Games’ “Overwhelmingly Positive” reviewed White Knuckle, a first-person Rogue-lite climbing game where you need to get things right. If you don’t, it won’t be white knuckles you’ll have, it will be brown trousers. Out now in early access on Steam and has a demo, this was one that certainly used its time well.
This is where I realized that we’re not really sticking with a visual style here, as up next was An Otter Team’s very cheap hand-drawn hidden object puzzle game, Bubumbu. Those who have followed the Prime Gaming coverage will know, I’m not typically a fan of the hidden object genre. However, this one seems a bit more like Where’s Wally (or “Waldo” if you’re crazy) than Big Fish Games, Bubumbu looks nice. Bubumbu is available now on Steam.
From hand-drawn to pixel art platforming, the tone was all over the place here. Team Seventh Star’s CODE Bunny is a “2D-Action Platformer where combat mechanics and high-speed movement merge together!“ Nice, colorful, and probably aimed at people attracted to Lola Bunny, you can play CODE Bunny on Steam right now.
I like the art style more than I like the look of the gameplay for this next one. Developed by Navegante and already out on Steam, PS5, Xbox Series X|S, and Switch back in 2021, Greak: Memories of Azur is a puzzle platformer with a sort of bright color palette with a dark tone. Set to release on Android later this summer, I’d love to say I’m looking forward to playing it for any reason, but I’m really not.
Promised to be totally unique to the Rogue genre, the most interesting thing I can kind of find with Castlebound is the Paper Mario/sticker style of its characters. Set to release in Q2 of 2026 on Switch and Steam, there is a demo out now for this action Rogue-like as you beat off the hordes of monsters while they try to attack your “walking castle.”
Next up, we got a look at something I instantly added to my bulging wishlist because I’m old and like things like this. LAN Party Adventures is a game set in the early 2000s where you are someone (who goes unnamed) as you set up a LAN Party, but your friend Pedro (not the banana) has kind of gone missing. Just so the young people can catch up, this is what computers looked like when the dinosaurs were roaming the Earth – a note I stole from myself later on as we get another PC nostalgia bait thing. Just a release window for now, I’m afraid, and Q3 2025 isn’t too far away on Steam, but if you can’t wait, there is a demo available now.
Islets Defense is a “turn-based tower defense game in which you build a small village to gather resources and defend your castle.” It looks fine, looks nice, but something about the tower defense genre here isn’t exciting me. Of course, MiniGoof’s Islets Defense doesn’t have to, but I hope it does for someone as it releases on Steam on June 18th.
Following that, we got a proper look at Paper Castle Games’ Wander Stars, which was shown off at the end of the Women-Led Games Showcase. Releasing August 1st for Steam and Nintendo Switch, this turn-based wordplay RPG looks exactly like Dragon Ball Z, Sailor Moon, and those anime of the 80s-90s, which already sold it to me a couple of years ago when we first saw it. The trailer shown off during LAGS is a really quick overview of the gameplay and what to expect this August. Easily one of my “I need this yesterday” games of the whole faux-E3 thing.
Sticking with something we’ve seen before, we need to talk about Ironhive once again. Shown off last year during this showcase, IRONHIVE is that weird gothic horror deckbuilding city builder that’s really dark and mysterious. A bit like Frostpunk if it spent the winter listening to nothing but My Chemical Romance. Reportedly coming Q4 2025 to Steam, but we heard the same last year. Much like last year, too, you can play a demo available now.
From city builders to tower defense, next, Teeko made me hate the idea of playing it. Tell me if this sounds like a tub of Jalapeno and Marmite ice cream: A side-scrolling 2D platforming tower defense. Reportedly coming to Steam and mobile (Android and iPhone) in Q4 of 2025, there is no demo of Ripe Render’s Teeko to speak of to maybe understand this one a bit better. Set around the idea of Día de Las Mascaradas, the story side interests me far more than the gameplay side of things.
I’ll play nice here and just say, “eh, sod that for a game of Soldiers!” Here Be Monsters’ LURKS WITHIN WALLS started off by showcasing a sort of spider-thing with human arms for legs, and I don’t think I’ve slept since or ever will again. Set to release “Winter 2026,” you’ll be waiting a long time for this “modern dungeon-crawling RPG with fast-paced turn-based combat.” If I were more of a horror fan than its phononym, I’d be all over LURKS WITHIN WALL when it releases onto Steam.
My favorite thing about all of this is simply the fact you can not like something one minute, then the very next game, you want to have been playing for the last week as is. Aender Lara’s Block Block Block isn’t just what Mickey Goldmil shouted at Rocky in the second act, it is a charming and absolutely stunning “tiny cozy building game” where you’ll “stack and arrange uniquely shaped wooden blocks to craft charming dioramas.” So it is safe to say that I fell in love straight away. No release date or demo just yet, but if there are no other wishlists, I know I am one.
Developed by Brazilian studio Gixer Entertainment, Changer Seven desperately wants to be an action-JRPG right down to the Earth Defense Force texture/post-processing work. I’m all for a bit of chaotic action in a slightly underdone world if the battles and such are interesting-looking; i.e, the aforementioned giant bugs. However, Changer Seven, which is set to release sometime in 2026 according to Steam but “TBA” for PlayStation, Switch, and Steam according to the trailer, you’re fighting something like 5 normal-sized blokes. Colored like the Power Rangers and dressing like the Big Bad Beetleborgs doesn’t really change that for me.
There is a playtest for Changer Seven on Steam, but I think that’s just until the 16th of June (today). Yes, boo me, I am late on covering the Latin American Games Showcase. I have a good reason.
Am I the only one who is sort of sick of these 2D action Rogue-likes with similar-looking bosses? Corebreaker from aQuadiun looks fine. In fact, there is an outdoor shot in the screenshots that looks great. However, it is another series of closed-off rooms to platform around as the fast-paced action happens around you. Set to release in Q4 of 2025 for Steam, there is a demo out now, but I think I’d need to see more from Corebreaker.
Monstabox from atKombi is a PvP “turn-based 1v1 battle game mixing strategy & action.” If I liked playing games with people, I’d probably have more than just apathy for this one. According to the trailer, Monstabox is set to release on Steam in Q4 of… This can’t be right? 2026? Ok, sure.
I don’t want to stereotype, but I’m going to anyway: Up next, Catholic Guilt Simulator. Developed by Dual Effect, the studio has made a sequel to its original Resident Evil-like Tormented Souls. When we got the establishing shot for Tormented Souls 2, I was almost taken aback. It was a stunning and well-realized photo-realistic shot, though I can’t say as much about the gameplay. A bit more like HD Resident Evil 2, Tormented Souls 2 looks fine and is well-aimed at survival horror fans. Set to release in Q4 for PS5, Xbox Series X|S, and PC via Steam, Epic, and GOG, we’ve still got a little while to go. But for now, there is a demo available.
With Playdate sponsoring the Latin American Games Showcase, we got a look at some interesting games for your little console with a crank. All from developers based in Mexico. Starting off with a simple platformer turned on its head with a bit of physics-based fun, Taria & Como was the one that really sold it to me.
Dig Dig Dino was up next, a game that Christians will claim is just fiction. You basically just dig up a bunch of fossils, and not the ones that keep trying to drag this world back to the 18th century. It looks fine, but not grabbing me as much as a physics-based platformer. Neither was Catchadiablos, a fast-paced Rogue-like where you use the crank of the Playdate to catch monsters, or diablos (Devil in Spanish).
Following that, we returned to what is currently out, but you may have missed here or there. Starting with Quest Master, it is a “dungeon maker inspired by the classics that first made us love dungeon crawling.” So a bit like Let’s Build a Dungeon, but more inspired by Zelda, I’d say. Out now in early access, this one was released last May on Steam and has seen a few decent reviews.
A stalwart of these showcases for a couple of years now, we got an email the other week about Galla’s Kulebra and the Souls of Limbo releasing backing in May. A bit of a 2.5D adventure, you play as the Kulebra (or Culebra, meaning Snake in Spanish) in a sort of broad sort of Dia de los Muertos sort of style. Out now on Switch, Xbox Series X|S, and PC via Steam and GOG, you can check out Kulebra and the Souls of Limbo now on Steam with the demo too.
Relaxing city builders are my everything, something with enough of a long-term goal, but nothing too immediate of an issue. However, much like the TV show of Diana Gabaldon’s books, Pomelo Games’ 2023 game Outlanders just doesn’t do it for me. I don’t think this was about the new DLC “The Culinary Diaries,” just a showcase that the game is a thing both on Steam and Apple Arcade. Looks fine, but I think the art style is what puts me off.
From something fully out for years now, to an early access Rogue-lite about keeping yourself mentally stable. I know, in this economy? Released back in April, Blackwing Games’ early access title Mind Keeper has a great sketchbook style to it, showcasing the mental fragility that you’re trying to fight against. However, I think showcasing this gameplay in this format is quite difficult to do, as it is part tower defense and part 2D shoot ‘em up, I think. Out now on Steam in early access, there is also a demo available right now for Mind Keeper.
Sticking with what was recently released into early access, as well as getting a new update alongside the release of the show, Kingdom of Cards is a card-based game. I’ll be honest, I’m a little confused as to what this one truly is; the showcase points out that you combine cards to make better ones, but I’ve no idea what the purpose is. I’ll give Rubber Duck Games the points for style, but I can’t work out the gameplay from this trailer. The only gameplay I can find mentioned (at a glance) on Steam is, “Use the resource cards to train a group of powerful guardians to eliminate enemies and protect your kingdom.”
Released back in March, the 0.3 update, titled “The Kingdom Evolves,” is out now. It also seems like Rubber Duck Games are doing regular monthly updates currently, so that’s a positive. I could also sound less condescending in saying that.
Alexx reviewed something a while back called Superliminal, and basically, every game for a while wanted to do that because lockdown was boring enough. Montraluz’ Dreamcore is one of those, as we’ve seen it before in other showcases. Surprisingly, it was released back in January and has received a few good reviews from fans of psychological horror games, so much so that you can go play the “Playrooms” update right now. Dreamcore is available on PS5, Xbox Series X|S, and PC via Steam and Epic, and if you just want to check it out, there is a demo available now.
Onto the pretty section of the showcase, I want to like Hongoneon’s Oscuro Blossom’s Glow. Stunning in so many ways, this puzzle platforming adventure looks unique enough in an already saturated genre of pretty-looking games, but something just isn’t clicking for me. Possibly the rather slow trailer pacing in a showcase of great ideas being showcased quickly. Oscuro Blossom’s Glow is set to release sometime in August, but there is nothing specific beyond that. There is a demo available right now, though.
My notes for this next one were so hastily written I didn’t even write down the title, but I remember it so well and wishlisted it so quickly that I think my editor knows what is about to come up. The Shadow Syndicate is a 1930s Brooklyn-based anthropomorphic detective game with a “dark conspiracy using supernatural powers.” Basically, just make every game an anthropomorphic detective game, and I’ll play them all. Developed by Columbian studio KillaSoft, there is no release date or demo for The Shadow Syndicate on Steam yet, but to paraphrase my sweary notes, “Give it to me now!!!”
From dark noir to wholesome bakery Tetris, there’s always something to find in this showcase. Developed by Fáyer and Sketchy Ceviche, PancitoMerge sees you throwing baked goods into a bag, and if those sweet treats touch a similar baked good, they’ll combine. However, there will be regular customers who come up to your window and ask for certain baked goods, and that’s how you remove something from the bag. A very interesting take on the idea. Set to release on Steam in Q4 of 2025, there is a demo available now.
See, I was never a fan of the ToeJam & Earl games, it just never appealed to me. MIRIS Arcana and zagoiris’ LE FOL has a very hand-drawn take on that sort of adventure game with a narrative focus, and I just can’t get excited about it. In still images, the art style looks stunning, and I’d love a piece of artwork in that neo-impressionist style, but in gameplay, I’m not sold. No release date or demo for LE FOL, but you can wishlist on Steam right now.
Ok, time to admit that I am older than dust itself, as Ignita Games’ Idle Waters broke me on this whole idle game you have playing in the background as you do work thing. I feel sick. But I have been “playing” the demo while writing this up, and I’ve even added it to my Steam cart ahead of the Steam Summer Sale. Released on the 12th, this is a very charming idle fishing game that does something unique in terms of the other idle games I’ve spoken about during showcases. There are quests and things generally to do, so it isn’t completely idle. As I said, out now and I’ve been playing the demo for a bit.
I can’t say what I said this time about Shadow Sacrament: The Roots of Evil, which I think was part of a previous showcase last year, as (much like the game) it is quite dark. Eldritch House’s upcoming side-scrolling adventure thing is dark, horrible, and generally trying to bring that Eldritch theme, as from the developer’s name, I like it. Set to release onto PlayStation, Xbox, Switch, and, of course, Steam, you’ll be waiting a while here as the showcase says Q4 2026. The showcase also notes of a demo, which I can’t find.
I really want to like SerediplaGames’ Teios Journey, which is a hand-drawn Metroidvania with colorful ideas going on. Yet despite its rather obvious time travel thing (unless the character design is just that limited), I can’t get excited about it. Teios Journey looks nice, and it seems alright, there is just something about it that isn’t exciting to me about its release in Q4 2026. Coming to PlayStation, Xbox, Switch, and of course, Steam, where you can wishlist right now.
Up next was a showcase of the Latin American Games game Jam and some of the games that were seen as the best, including: The Fading Gaze, Terracota, Ámina, 28 de Ferbero, Mix and Miss, Malagüitas, Blindvisible, Scalpel, Please!, and Godinc. However, the winner of the Game Jam, Colorbound, gets to be published by Whitethorn Games.
Personally, I found Scalpel, Please! to be far more interesting, but that’s because to me Colorbound looks quite similar to Fiddlesticks Games’ Hue, a color-based puzzle platformer. Though unlike Hue, Colorbound looks to be individual levels instead of a Metroidvania. No release date or demo yet for Colorbound, but you can wishlist now on Steam.
Alongside backing show opener, Neverway, Outersloth is also publishing the following two games. Starting off with Gunny Ascend, I’ve described this one as Downwell if it was a colorful Rogue-like Tetris. Odd, charming, and being developed by Planet Cube: Edge developer Sunna Entertainment, I’m excited for Gunny Ascend. According to Steam, Gunny Ascend will be releasing in Q4 of 2025, but the trailer said “Fall,” so I guess wishlist and hope you see when it releases on Steam later this year.
Ok, this was the game that I took the note “Look kids, this is what computers looked like when dinosaurs roamed the Earth.” Recurring Dream’s Desktop Explorer is a “mystery adventure set in a 90s computer” where you use a Windows 95 UI. Just go look at what I said about lily’s world XD from the Women-Led Games showcase about these types of things, I can’t wait for this one, and is also being published by Outersloth. Desktop Explorer will be released onto Steam in Q2 of 2026, and the showcase said there was a demo, but… Can’t find one to save myself.
Returning back to “games that are out now,” we got a showcase of football fever sim, despelote, which Mike reviewed a few weeks ago. Released on my birthday and days before I was caught up in a fever of watching my team win a championship, despelote sees you play as a kid in Ecuador in 2001 as the national team reaches the World Cup. despelote is out now on PS4/5, Xbox Series X|S, and on Steam. The game’s website notes a Switch port coming later. No Switch release has been announced yet.
Following that, we got something that I reviewed last year, and I struggled to enjoy, Albatroz. Trying to be a backpacking adventure, so much of Albatroz tries to be linear without properly understanding the direction it can give, while also feeling natural. Between PC performance issues and frustrating gameplay, I found Albatroz a chore. Nonetheless, Albatroz is out now on PS5, Xbox Series X|S, and on Steam, where there is also a demo available.
The word niche gets banded about a lot, particularly by me, but Euclid’s Inferno might just be that, as it has had two reviews on Steam since it released last October. A “fast-paced 2D shooter where math[s] is your enemy,” I think Adelpha Studio underestimates how often that’s true in my real life already. Obscenely unique in its visual style, I think it is actually fair this time to say that Euclid’s Inferno is quite niche. Out now on Steam, it is quite cheap, and there is a demo available too.
Not just the description on your dad’s Grindr profile, LCB Game Studio’s Grizzly Man was released last December to a bit more fanfare. Designed like an early 90s adventure game with that dithered art style that was fine then but tiring now, Grizzly Man sees you and your friends away in the Alaskan woods in 1983 as a man wearing a bear head is trying to kill you. Very early 90s point-and-click adventure game-esque, there is something here for someone, but it isn’t for me. Available on Steam now, there is no demo to try before you buy.
I was excited for a minute, hoping we’d get another deep look at Demonschool, but instead, it was a real-time with active pause Rogue-lite, Remnants of the Rift. An isometric action game that looks fine, with a similar style to Necrosoft Games’ turn-based Persona-like. Released at the back-end of May, Remnants of the Rift might be worth checking out either on Switch or on Steam right now.
I really wish one of them would get lost, but that’s just me being sick of Spock. Dream Potion Games’ 2D retro-styled action platformer with Rogue-lite elements looks fine, but I can’t say that I’m too excited by Lost Vulcan’s up to 4-player co-op action. It just isn’t for me. Releasing Q4 2025 on Steam, there is a demo out now that is separate from the game’s Steam page itself.
This next one got me thinking it was “just another 2D action platformer,” but no! Pichon Games’ upcoming horror platformer Chunky JUMP! is a game where you are running a store and playing a platformer on a handheld, but there is something else going on. A good little twist on the idea, I was sold instantly, kinda. Set to release on Steam and Switch in Q3 2025, the trailer for Chunky JUMP! also noted that the release will be “Hopefully this summer.”
My note on this next one is basically just the letters Y, E, countless S’, and a bunch of exclamation marks because I am a grown Manchild. Poncho Studios’ Avante! Atlantis is what would happen if you made Advance Wars a board game, a bit like Battleships minus the divide, and the units were that 2D Paper Mario/sticker thing. Hear that? I think the sound you just heard was my editor running to Steam to wishlist it. There is a demo available for Avante! Atlantis right now, but you’ll have to wait until Q3 of 2026 on Steam for this one, sadly. Yes, I want it now, too.
Speaking of Nintendo-based games getting a slight rejig, we’ve got to talk about Dono’s Tale. Developed by Super Item Studios, Dono’s Tale is what if Yoshi wasn’t so ugly and a bit more mass appeal adorable? Releasing in Q1 2026 for Steam, there is a demo available now. However, if you want to back this one, you can go ahead and mark your calendar for the 25th of July when the Kickstarter for Dono’s Tale starts.
Can we slow down a minute? Granddad here needs to catch up with you kids and your platformers. Peach in Tune’s Leap Galaxy is a “2D platformer with a minimalistic aesthetic and gameplay that puts speed and flow first.” I love the idea of using momentum to speed through levels – I still play Spider-Man 2 for the PS2 – but this trailer was as quick as they get. According to the trailer, this one was set to release in Q4 of 2025 on Steam. However, on Steam itself, it now lists 2026. So answers on a postcard for this one. There is a demo available for Leap Galaxy right now, though.
A bit more my speed and a return from last year’s showcase, we got another look at Eagle Knight Paradox. Originally meant to be released “early 2025,” the new release date for Playstorm Studios’ Eagle Knight Paradox is supposed to be Q4 2025. Steam says otherwise, but the trailer also says something about a demo that just isn’t there at the time of writing, so… Who knows?
I would lie and say you could get excited about this next one having a release window, but The Requiem of Shadows doesn’t even have a Steam page or an eShop page for Switch. The Requiem of Shadows is what I’ve described in my notes as “Emo, classic Zelda,” which I think makes every Zelda fan moist at the idea because they are weird like that. Set to supposedly release Q2 of 2026 on Steam and Switch, as I say, neither storefront showcases the game at all. Despite there being a Kickstarter promoted, I can’t even find it there yet.
This next one’s art style really doesn’t excite me, and I don’t think it has excited any publishers either, as none are listed on Steam. The card art within Bogdan’s Cross looks nice in that one screenshot showcased on Steam, but the art of this side-scrolling action adventure looks fine and little else. Developed by Federico Moreno Breser and 1st Level, Bogdan’s Cross is set to release sometime in Q4 2026 for PlayStation, Xbox, Switch, and Steam, with a demo supposed to be there according to the showcase’s trailer, but it isn’t on Steam.
Oh yeah, that’s it. Give the Internet the ability to make its own trolley problems, and with a name like that, I sort of wonder where the Germans of 1945 went. Ok, I’ve calmed down, but Chilean developer byDanDans’ The Trolley Solution tries to add a point-and-click mini-game narrative to the idea of the philosophical trolley problem idea with a minimalist art style. Set to release in Q4 2025 on Steam, where there is a demo available now, I’m sure this one won’t be corrupted by dark humor. That’s sarcasm, by the way.
I thought this one was already out, but I guess not. If I had known much sooner, I might have even requested it, as I’ve been keeping an eye on Epopeia Games’ Gaucho and the Grassland. An adventure, farming sim where you play as a Latin cowboy, name a better idea that doesn’t have anthropomorphic detectives, I dare you. There is a demo on Steam for Gaucho and the Grasslands right now, but you don’t have to wait long for this one, as it will be releasing on July 16th.
No, really I thought that this one released last year, never mind releasing recently, how are you still not out? We’ve seen Smarto Club’s Bubblegum Galaxy a few times already throughout the years with Wholesome and otherwise, but I can’t for the life of me find a reason to really care. Bubblegum Galaxy is a “cozy narrative building game about rebuilding the galaxy tile by tile,” but it is just not my thing. Set to release on Steam in Q4 of 2025, we can only hope at this point. However, if you can’t wait that long, then you can check out the demo available now on Steam.
Indeed Ron Simmons, it is the sequel to 9heads Game Studios’ 2014 asymmetrical horror multiplayer thing, Damned. Well, Damned 2 looks about as interesting as that whole concept actually is, which is to say, it isn’t at all. If it is your thing, go for it, but it is difficult to say something is horror when you aren’t immersed because someone is eating or slurping a drink directly into a microphone. Yep, two constants in the universe, asymmetrical horror is always the same, and I hate people. Damned 2 will be released on August 7th on Steam and there is a demo out now.
The answer to what if a party game had no sense of style, Scubalight Studios’ Q3 2025 release, Don’t Kill Rumble, is exactly that. Part beat ‘em up, like Gangbeasts, and part party game where you are running to an objective, there is just too many ideas here for me to care. There is a demo out now ahead of the early access release later this year, but are you actually that interested?
Oh, I wish you would. Emmanuel Crispi’s first game is another one of those trying-to-be-funny party games, but in that 2010 Reddit, “I’ve played 1,000 hours of The Binding of Isaac” sort of way. Piss off is a party game where you use bodily fluids (and solids) to sort of beat up other players. Listed as “Dark humor,” this is about as dark as a brightly lit room with white walls and nothing in it; it is juvenile and little else.
The story of the last time I was around a party game is darker: It was one of those Singstar things, and someone saw Dido and shouted to pick that, but she added an L. No release date or demo for Piss Off, I hope it does and I never have to talk about it again.
Onto the penultimate game, and it isn’t something I was too excited about; I wrote several things about it, though none can be published. About as deep as a puddle of man-juice, Kernel Hearts is a “Multiplayer Co-Op Rogue-like Action RPG about four magical girls and their attempt to save a world that’s drowning in ashes.” Or as I put it, Kingdom Hearts without the IP, or as I also put it, Honkai Star Rail if it was real-time and a bit meh. Set to release in Q1 2026 for Xbox and Steam, there is a closed multiplayer alpha available through Ephemera Games’ Discord.
The “One more thing” was sort of teased early on as Fireshine Games sponsored the showcase, but developer Pulsatrix Studios’ A.I.L.A is certainly another mash-up of Resident Evil and Silent Hill if it used the lighting from Doom 3. The most memorable thing about it was at the end of the trailer, where there is an uncanny valley smiling young woman, which was a smile you couldn’t break apart with a pickaxe. Set to release in Q3 of 2025, A.I.L.A will be releasing on PlayStation 5, Xbox Series X|S, and Steam.
Despite there being a few things that I really never want to see in another showcase again, this year’s Latin American Games Showcase is exactly why I keep wanting to cover this one. The broad depth of ideas and “something for everyone” thing is what I wish more showcases would embrace. However, showcases like Xbox are, of course, going to appeal to the shooter crowd more than anything else. As always, you can find the showcase in whole down below from the very start.
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