I have loved the Lego games for a long time. I’ve played almost all of them, too, with all of the Lego Batman and Lego DC games being high on my list of favorites. TT Games has hit it out of the ballpark with Lego Batman: Legacy of the Dark Knight.
The first thing that caught my attention is that Lego Batman: Legacy of the Dark Knight builds its own version of Batman’s history. Some of the common story beats are there, Bruce’s parents are killed on the way home from a night at the theatre, for example. However, the story itself is a mosaic from a variety of sources. The Batman Arkham games, a variety of different Batman films, and even some pieces of various TV series are sources used here.

Because of all the different elements, it makes Legacy of the Dark Knight feel like its own tale, a unique interpretation of Bruce Wayne’s adventures in Gotham. Plus, with each chapter largely featuring a new “partner” at Bruce’s side, it helps make each character’s unique ability a focus in level design.
Of course, there is an open world to explore, with different challenges and puzzles to solve. However, the character options are much more focused here. The collectible elements are cosmetic options for suits or vehicles, ranging from comic books to various films or television series.

TT Games has also done a solid job with the visual design. Sure, there are some occasional framerate stuttering issues, but I’ve played over 20 hours so far, and I haven’t had a single crash. Lower-end systems may see some issues, but there are a variety of options to tweak and mess with that might help.
Speaking of options, there are a variety of accessibility features that help make TT Games accessible not just for younger players, but for players with varying disabilities. There are multiple combat difficulties as well, since combat is a more nuanced affair than your usual Lego fare. Other options include either adjusting how QTEs work or simply auto-completing them. You can also make hold-options into toggles, or vice versa, and more.

The combat feels very reminiscent of the Arkham games, though it has a bit of a twist on it. Each character has two gadgets, and those gadgets can be used in combat and in puzzle solving. You can collect WayneTech chips to upgrade those abilities via a skill tree, which makes each character buildable to your own preferences.
Additionally, after each main level, you receive a “Skill brick” which lets you build out an overall skill tree separate from character skill trees. It is a simpler system than it sounds, but I hope TT Games takes this system and continues with it. In fact, the template they’ve made here with Legacy of the Dark Knight would be perfect to explore other characters in the DC universe, or even the Marvelverse if they so chose. I’d personally love to see a Lego Justice League Dark, Lego Dark Metal, or Lego Wonder Woman in the future.

Overall, Lego Batman: Legacy of the Dark Knight is a maturation of the Lego formula that is still accessible to both kids and adults. It has a few rough edges, but it is a lot of fun, and I hope we see more games like it in the future. Legacy of the Dark Knight is everything I hoped it would be, and I hope you don’t overlook it.
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