If you sat me down and began pitching me a game called Thveit, my initial response would likely be, “Bless you, and cover your mouth next time.” Then, after I had finished laughing at my own stupid joke, I would hear you out, and likely be glad I did. The duo of developer Winter Cats Studios and publisher Crytivo have just announced Thveit, which they describe as “a cozy Norse settlement builder where changing seasons, ancient beliefs, and folklore creatures shape the fate of your settlements.” There’s currently no release window for Thveit, but here’s what a press release says about it:
“Players begin with a small settlement nestled in a quiet corner of a procedurally generated island. From there, they help a handful of settlers build homes, cultivate fields, fish, tend livestock, establish workshops, and gradually grow a warm, self-sustaining village. As the settlement develops, the island begins to reveal its other inhabitants. Unusual tracks appear near the forest. Strange lights move across the water. Animals gather around sacred places, and unfamiliar creatures emerge from stories passed down through generations. Settlers need shelter, food, warmth, comfort, clothing, work, storage, and safe places to gather.” I’d imagine that’s one way the settlers will need your help.
“Players can build homesteads, farms, fishing spots, workshops, docks, sacred structures, and layered production chains that allow the village to stand on its own. The settlement grows through the lives of its people and the relationships they form, not simply through the number of buildings placed on the map. The beings players encounter are not enemies waiting to be defeated. Players can study each creature’s habits and behavior, learn what it eats, understand where it prefers to live, and discover how it responds to the people around it.” Trying to live in harmony with one’s environment rather than exploiting it? How novel!

“Some creatures need food, shelter, quiet spaces, offerings, or specially built homes before they feel comfortable living near the settlement. In return, they may help with work, protect the village, provide resources, improve the lives of settlers, or warn the community when danger is nearby. Some relationships may even begin at birth. A rare egg discovered during a voyage can be brought home, protected, and nurtured until the creature inside grows into a full-sized dragon. Raising one is a considerable responsibility, but also the beginning of a powerful friendship.” To think your parents told you a dog was a big responsibility!
“Players can build temples and sacred structures, choose a god for their settlement to follow, and earn divine favor through gifts, rituals, offerings, and actions aligned with that god’s values. At first, the gods remain unseen. As the settlement’s devotion grows, they may make their presence known, reveal themselves to the people, grant blessings, or provide help during important moments in the village’s journey. By exploring surrounding islands, players can discover other settlements, establish relationships, exchange resources, and build a reputation through trade. Voyages may return with new settlers, rare goods, ancient knowledge, relics, rumors, and discoveries capable of changing the village’s future.”

“As snow covers the island and the nights grow longer, settlers must remain fed, warm, and safe. Supplies matter, but survival does not depend on stockpiles alone. Hostile spirits may move through the darkness, and dangers beyond the village become harder to ignore. Relationships with neighboring settlements, mythical creatures, and the old gods may provide the protection, guidance, resources, and unexpected help needed to carry the community through the coldest nights.” As of the time of writing, there’s no public information as to when Thveit will release. If you’re interested, you can wishlist Thveit on Steam now to receive updates about that.

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David Sanders