Two Point Museum was one of my gaming highlights earlier this year upon its initial release. Since then, I’ve revisited the game in spurts and sessions when I was feeling that itch for the unique and zany world of Two Point games. Now, the latest entry from Two Point Studios is arriving on the Nintendo Switch, utilizing the new home-handheld hybrid console’s power to keep up with all the chaos these simulation games can cause. While mostly a smooth ride, a few bumps are worth noting if you’re considering picking this up for Nintendo Switch 2. Here’s our review.

In February, I reviewed Two Point Museum for the Xbox Series X, scoring it at a 9.0 out of 10 and calling it “the best entry in the franchise.” On the Nintendo Switch 2, my love for the game carries over into my preferred way to play these sorts of games. I have become so accustomed to enjoying a handheld experience that I’ll gladly sacrifice a few graphical details here or there. The Two Point games might not perform their best on Nintendo hardware, but I’ve played Campus and Hospital this way, both as double-dip purchases, because I love these simulation games in handheld mode while watching TV or on the go.
In many ways, this game is the same one that I loved on Xbox Series X earlier this year. Players will work with various themed museums, ranging from prehistoric to space, and even supernatural. Hiring staff to find new exhibit materials or keep your museum running smoothly is a ton of fun. Not to mention, children and thieves are always a risk. A lot is happening in Two Point Museum. Still, for the most part, all of it is fun and relatively easy to pick up and learn, as the game’s primary mode strategically introduces new considerations at a manageable pace.

In the game’s main loop, you’re carrying out expeditions to bring in new artifacts to display in your museum. Security risks, trouble finding new fossils and other items on trips, and visitor boredom are all fun challenges to manage. While my complaints about the security mechanics being tedious remain, I have found that my original concern about expedition hazards feeling weighted against the player appears to be better balanced.
The issue with the Nintendo Switch 2 version is that, unfortunately, the game is not optimized to keep up with the more hectic, busy parts of the late-game experience. I don’t doubt the Nintendo Switch 2 hardware based on its specs, so the slight slowdowns in frame rates that come with Two Point Museum on the console do seem to be due to the inner mechanisms of how the game runs. Any port is going to run this risk on the Switch 2, and while it doesn’t dampen my enjoyment of the experience, pickier players might see this as an annoyance.

Aside from a few choppier sections when you’re deep into a run with a museum, my other main complaint is the lack of a mouse mode for the Nintendo Switch 2. Reports indicate that the developers are considering it, but this feature could easily sway gamers who own multiple consoles. This game is well-suited for a mouse mode, and the Switch 2 feature was likely to be a factor that kept skeptical players from playing these sorts of games on a console rather than a PC. It’s a shame it’s not included, but it doesn’t detract from the main experience, as the other consoles didn’t offer it either.
Overall, fans of simulation and strategy management games can’t go wrong with Two Point Museum, as it’s easily the best game Two Point Studios has put out to date. While 30FPS caps and stuttering in the late game do limit your visual experience, the game overall runs quite well on the Nintendo Switch 2, even if it’s missing mouse support. For the portability, I can imagine this is how I’ll play Two Point Museum moving forward, just as I did with the last two games from this team.
A Nintendo Switch 2 review copy of Two Point Museum was provided by SEGA for this review.
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Taylor Bauer