If you swap out all the parts of a ship (or broom) over time, is it still the same object after decades of maintenance? Say you had a broom which is just two parts (the handle and head) and you replaced the…
Early Access and a story-driven focus or procedural generation and story-focused elements to a game are two points I always find contentious with each other. If in Early Access, I’m being spoiled on a linear story that is being polished. If it’s…