Nostalgia is a hell of a drug, and it is a tasty one too. Developed by Paper Castle Games and published by Fellow Traveller, Wander Stars is a turn-based RPG that is so heavily inspired that I think it is almost fair…
Absurdly strange dreams are an almost nightly occurrence for me. Compared to the nightmares I used to have, though, I’ll gladly take the weird dreams with which those nightmares seem to have been replaced. I’d much rather wake up asking myself, “What…
I love puzzle and escape-room games. Things like The Room series, or The House of Da Vinci games, are a fun way to flex your critical thinking and problem-solving skills. Now, the next game from the developers of the House of Da…
The story of Agatha Christie’s Death on the Nile is iconic. It is one of her more famous works, spawning numerous films and adaptations. It is fairly obvious that Microids’ Studio Lyon would adapt it in one of their games in the…
Playing games growing up with the sixth and seventh generation of consoles meant exploring vast, sprawling 3D worlds where I could let my imagination be captivated and run wild. Whether it was a Zelda, a Ratchet & Clank, or anything in between, the prospect…
City-building games are usually known for crafting a slowly expanding locale, starting from a central point and expanding outward. However, have you ever experienced a city-builder expanding vertically? Well, Stargate Games intends to offer you a chance to do just that, with…
I loved Strange Horticulture when I played it a year or so ago. Something about the cozy, relaxed nature of identifying plants, with eldritch, spooky elements thrown in, just made for a nice time. Now, the developers have tickled my urge to…
It always warms my cynical heart to see a game I enjoy launch successfully out of Steam Early Access. Deep Rock Galactic: Survivor is the newest entry to that list. Steam tells me I spent about fifteen hours playing Deep Rock Galactic:…
I think I said it the last time there was an update and I covered it, but Shadows of Doubt has dramatically improved since I played before the early access launch a couple of years ago. It is still heavily focused on…
“No one wanted this!” I did, and according to Miles Jacobson (the head guy at Sports Interactive), so did the Lionesses. “It’s a waste of development resources,” to do what? Model a couple of figures to be smaller, more agile, and have…