Well, that was a very quick surprise! A couple of years ago now, I want to say the end of 2024/start of 2025, I looked at Nokta Games’ BiM Sim, as I call it, or more commonly Supermarket Simulator. There have been games like it before, and a whole lot of games that come after, but I think most would agree it is the spark that lit the fire of shop simulators of its kind. It was released last June, and only this February did we get a roadmap of what was planned. Now, a little over 2 weeks since that update, we’ve got the first thing on there.
Supermarket Simulator‘s DLCs have been released, and yes, I mean multiple, all at once. One could argue Nokta is playing catch-up to Exanticx Studio’s Better Mart Simulator with these DLCs. Shut up, I know they’ve been in the making for a long time, it is just interesting that there is some crossover between both games’ offerings in that regard. So what are the DLCs?

A “Bakery” to make the store smell fabulous! “Clothes,” because selling people underwear out of a hole-in-the-wall supermarket doesn’t sound creepy at all. “Ice Cream” (the only ICE we’ll be accepting), which looks like tubs of glitter, if I’m honest. “Essentials” so canned fruit, baby oil, cutting boards, knives, and if this truly was America, guns probably. “Hardware” isn’t just consoles and stuff, but also DIY stuff like glue, hooks, clips, nails, hammers, and toolboxes. “Electronics” is where you’ll get keyboards, phones, powerbanks, and such. With the final of the seven being “Vending Machine,” which does what it says on the tin, you get vending machines that you place outside the shop.
The instant response, and I can somewhat see it, is “why are basic things in DLCs rather than in the base game?” To which I’m hastened to add, 4 of the 7 are under $2 before the current sale at the time of writing. If you sell the cards you get from playing certain games that Steam tells you about, you can probably buy one of the DLCs with money in your Steam Wallet. The “Bakery,” “Ice Cream,” and “Vending Machine” DLCs are the only ones above $2, at a grand total of $7 each for two of them at $5 for the vending machines.

I’m not wholly disagreeing with the sentiment, but the DLCs are pocket change money – they aren’t Farming Sim, Construction Sim, or Planet Coaster DLC prices, nor are they Phantom Liberty prices. I get it, but also not. At the end of the day, you want more, but how much are you willing to pay Vs how much do you expect the developer can live and grow on? It is an unpopular opinion, but indie games cost a bit of money to make.
Hopefully, when I get some time between now and the heat death of the universe, I might be jumping headfirst back into Supermarket Simulator with the DLCs I bought over the weekend.

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Keiran McEwen